After the rapture

Khiron's Journay-Solway
Casing the fort

Khiron’s Journal-After the Muties

While recovering from the fight with the muties we were all surprised when Mr. Dwight rejoined the party. He had an interesting tale to tell.
It seems he had been teleported to some other place or time that was also the Tennessee valley but different. Apparently he allied himself with some of the folk there, including some Elves, which were fighting Olmecs and their steam statue golems. He made vague references to a magical substance called Corba that could be made in a variety of ways, including something about virgins and brooms. None of it made sense to me and as far as I know he might have passed out and hallucinated it all but, well, sure ok, Elves and Olmecs it is.
We healed up and the young girl rescued from the muties who is named Harper, helped guide us north towards Oak Ridge. Harper knew the region well and we quickly rode our motorcycles to what was once her village Solway. Having motorcycles apparently made Thorne freak out as he insisted we had left them on the boat. Hallucinations all around it seems, maybe they have been smoking the same weed.
Solway had been situated on the underside of what was once a bridge across the branch of the Tennessee river that separated this side of the river from Oak Ridge itself but the muties had destroyed both the bridge and the village itself.
While Mr. Dwight scouted the area with his drone I built a raft out of various scrap from the village and some felled trees and timber. Harper also revealed that her family made nitrate and had a large supply of it hidden nearby which she guided us to. They did indeed have a decent supply and enough other materials to make many bullets and some simple rockets even. The drone revealed that the Cavel’s mercenaries, which numbered about 100, had set up camp in the ruins of Oak Ridge Laboratories and were busily looting it, apparently intent on taking apart and salvaging a nuclear fusion reactor. They had several boats, a walled palisades and wooden tower defenses and looked to be well equipped and capable. Obviously a straight forward attack by our merry band would be right out of the question.
We returned to Harper’s foundry and proceeded to make several dozen rockets and other explosives for our eventual assault on the place. While I was working I heard Thorne cackling with glee about killing, slaughtering the mercenaries and the others discussing various ways to possibly steal the barge, attack the barge latter or possibly lure the muties up to Oak Ridge with a trail of claymores.
In the midst of this rather frantic debate Mr. Dwight suggested that we find a dead scientist and Thorne use his powers to reveal where the Quantum Coupled Material that we came here looking for might be. This fortunately derailed the murderous thoughts Thorne was gleefully salivating over and he quickly found such a spirit, one Dr. Pembleton. Dr. Pembleton was very well informed and told us that we could find the materials in the old Computer lab and they were quite portable. The Computer lab itself was inside the compound that the mercenaries had made but was not their interest at that time, sort of off in the back and ignored. Dr. Pembleton also suggested we could make our way through the old steam tunnels to get to the Computer room which seemed like a wise suggestion that would minimize our chance of encountering guards.
At this point talk returned to possible scenarios that might possibly somehow allow us to acquire both the QCM and the fusion reactor, which all seemed really preposterous to me but heh, they were all enjoying the argument, let them run with it.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.